A little bit of history before I go head-first into this
review. Does anyone know about the Dyatlov Pass Incident that occurred February
2 1959? It was an event that led to the unexplained deaths of nine hikers on
the eastern side of Kholat Syakhl, along the northern Ural Mountains in Russia.
After being missing for some time with no news, family
members of the hikers demanded a search and rescue expedition eight days after
their expected time of arrival to Vizhai. Rescuers found their campsite six days
later, badly damaged and covered in snow.
All of the hiker’s possessions were still inside, including
clothes and provisions. It was also noted that the tent had been cut open from
the inside, hinting that something had spooked the group and they fled into the
snow.
The bodies were discovered in separated positions, the first
two were found within the forest, having attempted to make a makeshift fire
since they wore nothing but their underwear. Others were found around, all of who
died of hypothermia. It took two months for the weather to lessen to find the
remaining bodies, all of which bore fatal injuries to their bodies, major skull
damage, chest fractures. As though they had been hit by something of tremendous
force, yet bizarrely they showed no external injuries of any type.
The incident fell into a notorious investigation with many
theories as to what led to the death of the nine individuals. Certain evidence
pointed towards a freak avalanche, uncertain facts pointed towards the
supernatural/extra-terrestrial, and others even pointed towards a secret
Russian military operation.
Even to this day, the truth is not known.
So, why not design a game solely to answer that question?
Kholat is a survival horror game developed by Polish team
IMGN.PRO, using the Unreal Engine 4. In it, you take the role of an unnamed
protagonist who attempts to uncover the truth behind the disappearance and
deaths of those young hikers from said incident.
On the off-set, the game is very beautiful. Visuals are very
striking and after reducing the motion blur by almost 95%, I was able to enjoy
the dense landscapes with elated awe. However,
there are the occasional screen-tearing issues but nothing to jarring in terms
of the overall experience.
Music and audio is also very pleasant and engaging. We are
even treated by the talented Sean Bean himself as a form of narrator for the
majority of the story, as well as the wonderful Mary Elizabeth McGlynn to
memorise us with a peaceful credit song. In-game audio is spot on, with the
bitter, howling winds screaming through your headset and the soft, calm patter
of water droplets as you explore the twisting caves.
In terms of gameplay, it certainly throws you into the deep end.
The main element of the game itself is that of a walking simulator, in the mind-set
that the game drops you in the middle of nowhere with barely any idea where to
go. So it’s up to you to navigate the dense landscape with the help of the in
game map and compass. It’s actually somewhat refreshing to play a game like
this where nothing is holding your hand. Everything that there is to discover
is all up to you and your own skills.
The caves are just as pretty as the outside environments. |
It puts me in the mind-set of other games of its type, such
as The Vanishing of Ethan Carter.
Another fantastic and gripping game.
The exploration can sometimes be quite frustrating, with a
sprint mechanic that only allows you to run for a few seconds. (Although that
makes somewhat sense, have you ever tried to run fast in thick snow?) But the
environments certainly makes up for some of that vexing back-tracking.
The other side of the gameplay is survival. It is possible
for you to die in this game. Whether that’s by falling to your death, being
crushed by falling boulders, falling victim to a deadly spike pit, or something
much more sinister.
The main enemy you will encounter is something that I found
very fascinating once I noticed it. Being almost completely invisible to the
human eye, it’s only as you are close to it do you notice the utterly horrifying
outline of the beast haunting these dark and lonely mountains and it is
shocking to find such a beast in your path with just seconds to react.
I do have a gripe with this game however and it will be a
common problem that reviewers will pick up on, is that the ending is somewhat
ruined by its rushed and ruthless pace. No overall question is ever fully
answered, in fact they are replaced by numerous other questions. For a game
that is thick of story elements, relaying upon an incident that comes from real
life itself. The ending came across as something very dashed and forced. I’m
aware of an extra ending segment if you collect all of the hidden diary pages
throughout the map but that has the same problem as I mentioned above. No
answers, more questions.
What is that..? |
In the end however, I somewhat imagine that was the
developers main goal. To work with the notion that the events of the Dyatlov
Pass Incident is something that will never be truly known, and so we will be
left pondering upon the ending concept for Kholat as well.
One of the most unnerving locations in the game. |
For a final conclusion, the game gave me three solid hours
of tense, atmospheric gameplay. The horror was very gripping, music beautiful composed
and a story that had me wanting more. Kholat can be purchased on Steam for
£14.99. And as a whole, I give this game a 7/10.